The script listens for the transfered file containing the map seed. On this other PC I run the original Diablo 2 singleplayer, the botting program "Kolbot" (which comes with a maphack) and a special script. I transfer the file over the network to another PC to be safe from Warden. (The only exception is singleplayer iff you do not switch difficulty.) The map seed is saved locally, even when you play on BattleNet, meaning that the hack works for every game mode and for online too.Ī little program reads the map seed from the character save file (not from the game itself) and stores the map seed to another file. When you enter a game with your Diablo 2 character, the game will generate a new random map seed. The map seed number is random, but the map is always the same if you use the same map seed. ![]() This means that maps in Diablo 2 are actually not random. Using the same map seed will always generate the same map. It is a rather small number which is used to generate a map layout. You may already know map seeds from strategy games. However, as you will see, I use a strange approach for this to work…īoth Diablo 2 and Resurrected use "map seeds". ![]() You can NOT be banned for using my maphack. I've developed the first working map hack for Diablo 2 Resurrected.
0 Comments
Leave a Reply. |